Focus as an artist on pure creativity
Enter Sculptris, a fun and engaging way to start off your digital sculpting journey!
If you're new to the world of digital sculpting, Sculptris is the ideal ground on which to get started. If on the other hand you're experienced in CG, we offer you ZBrush.
With our award-winning software, ZBrush, released more than a decade ago, Pixologic, makers of ZBrush and Sculptris, has become recognized for bringing ground-breaking innovations into the world of digital art.
Sculptris provides an excellent gateway into the exciting world of 3D. Its features are easy to learn, even for someone with no experience in digital art, yet robust enough for creating base models that can then be refined in other applications, such as ZBrush.
Take your art to the next level
ZBrush is the most widely-used digital sculpting application in today's market and is the industry Standard. When you're ready to take your Sculptris creations to the next level for detailing, rendering and integration into even the largest of projects, we welcome you to ZBrush with its host of robust, unique and revolutionary tools.
When you're ready to take art to the next level, the skills that you've learned in Sculptris easily translate to ZBrush.
- Sculptris Features
Sculptris has been designed to be as accessible as possible to every type of artist. The interface is effortless to navigate and each feature is easy to locate. Even the most novice user is able to start creating within moments.
As you become more skilled, you will begin to discover new depths within the application. Your sculpts will be taken to new levels of creativity and detail the more experienced you become.
Sculptris offers two navigation methods to accommodate your preferences and what you're already used to. By default, Sculptris lauches with ZBrush navigation controls known as Right-Click Navigation and Free Moving Navigation. Alternatively, Sculptris's Original Navigation and hotkeys can be toggled on or off.
- Dynamic Tessellation
Sculptris frees you from the need to worry about your model's geometry. As you model, Sculptris is constantly analyzing the surface to ensure that there are enough triangles to display the details that you're creating. If there aren't, Sculptris automatically divides the area under the brush while leaving the rest of the model unchanged. This also allows Sculptris to make better use of your computer's resources, since polygons are only added where they are needed.
This dynamic dividing of the model doesn't only come into play when sculpting details. It's also used when you add volume to the surface, such as when pulling part of a character's forehead out to create horns. Where other programs stretch existing polygons to accomplish this, Sculptris adds new polygons and maintains an even polygon distribution to make future sculpting in that area easier.
Sculptris has been designed to work effortlessly with ZBrush, which in turn will enable you to import your mesh to other sculpting applications. When selecting the "GoZ™" button in Sculptris, your entire mesh will be transferred to ZBrush.*
Because GoZ™ is a ZBrush feature, the files necessary for GoZ™ to operate are included with the current GoZ™ update for ZBrush which may be downloaded from the plugins page.
* The GoZ™ feature will only work if ZBrush and GoZ™ have been installed on your computer.